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African Clearing

504714807Analyzed
4v4 RM · 25d ago on Sep 6, 2026· 37m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Franks · India
1171
+18
🇨🇳 Magyars · China
1161
+18
🇯🇵 Burmese · Japan
1143
+19
🇭🇰 Cumans · Hong Kong SAR China
1086
+21
🇺🇦 Ethiopians · Ukraine
1286
-22
🇦🇺 Huns · Australia
1281
-23
🇷🇺 Jurchens · Russia
1160
-17
🇨🇳 Armenians · China
1078
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 1,568 13:21 19:26 — ⚔ Archer Rush
41 1,563 13:30 17:35 32:28 ⛏ Fast Castle
38 1,429 12:22 23:44 — ⚔ Scout Rush
36 1,362 12:15 21:35 —
29 1,095 14:07 18:08 30:49 ⛏ Fish Boom FC
28 1,058 14:00 35:38 — ⚔ Scout Rush
24 922 14:50 19:27 — ⛏ Fast Castle
23 877 16:52 — — ⚔ M@A into Towers

Resources

Player Food Wood Gold Stone Spent Collected
21,535 17,953 2,360 400 42,248 43,476
16,825 10,285 5,575 1,510 34,195 36,595
13,160 9,790 3,555 1,800 28,305 30,586
13,180 8,303 3,065 1,330 25,878 27,337
12,530 8,016 3,520 1,050 25,116 29,027
12,015 7,895 4,000 1,175 25,085 27,119
8,020 4,757 960 1,380 15,117 16,933
3,885 3,380 250 510 8,025 10,281
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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