AoeStats
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Arena

504710380Analyzed
4v4 RM · 26d ago on Sep 6, 2026· 45m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Italians · China
1214
+17
1203
+17
🇦🇷 Japanese · Argentina
1157
+19
🇨🇳 Franks · China
1140
+20
🇷🇴 Japanese · Romania
1284
-20
🇷🇴 Turks · Romania
1270
-21
🇷🇴 Poles · Romania
1187
-17
🇷🇺 Jurchens · Russia
1160
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 1,769 11:38 15:52 38:32 ⛏ Fast Castle
34 1,541 10:29 14:32 28:38 ⛏ Fast Castle
27 1,249 10:43 15:15 29:45 ⛏ Fast Castle
26 1,210 10:34 14:46 29:23 ⛏ Fast Castle
26 1,194 11:01 15:24 30:07 ⛏ Fast Castle
23 1,056 11:27 15:56 23:45 ⛏ Fast Castle
22 1,033 11:36 17:09 37:45 ⛏ Fast Castle
21 955 10:29 15:53 37:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,550 14,870 25,190 3,050 71,660 80,763
31,250 16,935 18,010 2,900 69,095 75,554
25,960 19,305 8,820 1,875 55,960 67,986
24,560 16,725 10,035 1,500 52,820 58,968
26,805 13,455 3,350 1,600 45,210 45,593
18,860 11,365 11,425 380 42,030 46,531
15,065 11,725 4,875 950 32,615 37,690
11,850 11,195 2,700 2,095 27,840 29,257
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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