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African Clearing

504246336Analyzed
4v4 RM · 27d ago on Sep 4, 2026· 66m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1212
+14
🇨🇳 Slavs · China
1203
+14
🇦🇷 Huns · Argentina
1192
+14
🇭🇰 Cumans · Hong Kong SAR China
1113
+19
🇷🇺 Jurchens · Russia
1176
-16
🇨🇿 Vietnamese · Czechia
1155
-15
🇫🇷 Persians · France
1153
-15
🇻🇳 Teutons · Vietnam
1152
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 2,665 13:04 18:04 42:25 ⛏ Fast Castle
38 2,562 14:42 19:29 40:12 ⛏ Fast Castle
32 2,142 12:22 16:46 42:17 ⛏ Fast Castle
27 1,772 14:07 18:45 39:31 ⛏ Fast Castle
27 1,832 12:52 23:48 42:21 ⚔ Scout Rush
24 1,620 15:42 24:10 38:27 ⛏ Fish Boom FC
18 1,187 13:21 23:39 45:59 ⚔ Scout Rush
17 1,141 18:39 33:01 47:04 ⚔ Drush into Towers

Resources

Player Food Wood Gold Stone Spent Collected
44,100 25,090 35,275 5,750 110,215 120,722
24,065 29,574 23,015 3,800 80,454 92,090
32,815 19,541 18,985 8,450 79,791 87,146
34,710 21,820 19,260 1,905 77,695 89,692
22,375 26,590 20,840 5,155 74,960 80,428
25,210 22,745 7,375 3,400 58,730 60,679
23,760 21,884 6,860 1,720 54,224 56,128
11,640 11,832 6,225 1,700 31,397 36,138
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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