AoeStats
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Nomad

503793154Analyzed
4v4 RM · 1mo ago on Sep 2, 2026· 7m 26s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Dravidians · Argentina
1406
+7
🇹🇼 Vietnamese · Taiwan
1301
+11
1246
+13
🇹🇼 Khmer · Taiwan
1017
+26
🇪🇸 Maya · Spain
1229
-15
🇷🇺 Jurchens · Russia
1205
-14
🇨🇳 Tatars · China
1173
-13
1143
-12
Player eAPM Actions Feudal Castle Imperial Opening
44 326 — — —
43 318 — — — ⛏ Fish Boom
37 275 — — —
32 240 — — —
31 232 — — —
28 208 — — —
15 114 — — —
15 113 — — —

Resources

Player Food Wood Gold Stone Spent Collected
800 875 50 100 1,825 1,187
850 780 0 100 1,730 1,087
900 475 0 100 1,475 774
850 400 0 100 1,350 735
450 700 50 100 1,300 671
700 500 0 100 1,300 706
600 350 50 105 1,105 609
600 375 50 0 1,025 795
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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