AoeStats
← Mr. Penis

Nomad

503792489Analyzed
4v4 RM · 1mo ago on Sep 2, 2026· 25m 3s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Muisca · Australia
1192
+15
🇦🇺 Lithuanians · Australia
1152
+17
🇨🇷 Mapuche · Costa Rica
1135
+18
🇨🇦 Huns · Canada
1090
+20
🇫🇷 Mongols · France
1216
-19
🇷🇺 Jurchens · Russia
1215
-19
🇭🇰 Britons · Hong Kong SAR China
1145
-16
🇩🇪 Persians · Germany
1100
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 731 15:36 20:49 — ⛏ Fish Boom FC into Fast Imp
27 675 15:27 20:07 — ⛏ Fish Boom FC
26 660 12:27 15:50 — ⛏ Fish Boom FC
20 494 15:27 19:20 — ⛏ Fish Boom FC
0 7 — — —
0 11 — — —
0 3 — — —
0 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
6,545 4,927 1,620 1,400 14,492 14,662
4,790 4,942 1,875 1,410 13,017 13,487
3,755 4,754 1,375 100 9,984 11,400
3,550 4,792 945 140 9,427 10,683
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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