AoeStats
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Four Lakes

503653019Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 3m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Koreans · Russia
1254
+16
🇬🇧 Byzantines · United Kingdom
1242
+17
🇩🇪 Wu · Germany
1235
+17
🇫🇷 Malay · France
1227
+18
🇬🇧 Italians · United Kingdom
1327
-20
🇨🇳 Sicilians · China
1266
-17
🇷🇺 Jurchens · Russia
1226
-15
🇪🇨 Huns · Ecuador
1225
-15
Player eAPM Actions Feudal Castle Imperial Opening
63 190 — — —
40 121 — — —
32 97 — — —
30 90 — — —
27 82 — — —
23 70 — — —
18 55 — — —
2 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
550 100 0 0 650 560
350 100 0 0 450 272
350 25 0 0 375 365
250 100 0 0 350 223
250 100 0 0 350 204
200 125 0 0 325 259
150 150 0 0 300 219
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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