AoeStats
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Black Forest

503652149Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 3m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Persians · India
1358
+11
🇮🇳 Turks · India
1356
+11
🇮🇳 Koreans · India
1291
+13
🇨🇱 Wei · Chile
1283
-14
🇩🇪 Poles · Germany
1231
-12
🇷🇺 Jurchens · Russia
1226
-12
🇹🇷 Turks · Türkiye
1206
-11
Player eAPM Actions Feudal Castle Imperial Opening
86 260 — — —
45 134 — — —
43 129 — — —
42 125 — — —
40 120 — — —
40 121 — — —
21 64 — — —
17 52 — — —

Resources

Player Food Wood Gold Stone Spent Collected
550 100 0 0 650 627
350 66 50 0 466 246
350 27 50 0 427 476
300 125 0 0 425 310
250 100 0 0 350 280
150 100 0 0 250 219
200 0 50 0 250 296
150 0 50 0 200 317
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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