AoeStats
← Mr. Penis

Four Lakes

503583805Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 61m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Jurchens · Russia
1229
+13
🇨🇳 Shu · China
1206
+15
🇦🇺 Slavs · Australia
1158
+17
🇯🇵 Persians · Japan
1125
+18
🇪🇸 Vietnamese · Spain
1186
-16
🇪🇸 Japanese · Spain
1172
-16
🇭🇰 Malians · Hong Kong SAR China
1171
-16
🇭🇰 Persians · Hong Kong SAR China
1170
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 2,785 10:38 21:19 48:34 ⚔ Archer Rush
31 1,890 10:15 16:49 57:32
28 1,708 12:11 16:43 40:17 ⛏ Fish Boom FC
27 1,692 11:32 16:15 33:11 ⛏ Fish Boom FC
27 1,658 11:11 14:54 28:59 ⛏ Fast Castle
26 1,579 13:15 18:27 32:30 ⛏ Fish Boom FC
25 1,524 11:02 15:18 35:23 ⛏ Fast Castle
21 1,279 9:10 21:54 47:44 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
63,615 17,525 32,195 7,295 120,630 129,859
36,900 32,252 20,450 12,730 102,332 119,299
45,760 17,795 29,180 2,255 94,990 110,604
30,415 18,187 9,310 1,745 59,657 68,894
20,510 16,924 11,135 2,365 50,934 53,685
18,160 18,434 8,345 2,280 47,219 49,064
22,020 16,230 4,090 1,955 44,295 50,285
15,790 18,992 6,870 1,600 43,252 44,355
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.