AoeStats
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QS Arena

503376519Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 32m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Italians · China
1288
+16
🇨🇳 Berbers · China
1251
+18
🇨🇳 Armenians · China
1245
+18
🇸🇬 Burgundians · Singapore
1223
+19
🇰🇷 Britons · South Korea
1428
-24
🇯🇵 Poles · Japan
1274
-17
🇰🇷 Bohemians · South Korea
1266
-17
🇷🇺 Jurchens · Russia
1226
-15
Player eAPM Actions Feudal Castle Imperial Opening
55 1,799 8:49 12:40 — ⛏ Fast Castle
48 1,589 8:46 14:27 — ⛏ Fast Castle
39 1,282 6:57 20:41 — ⚔ Towers FC
36 1,177 8:01 12:02 — ⛏ Fast Castle
35 1,141 8:37 12:18 27:37 ⛏ Fast Castle
34 1,109 8:15 12:26 — ⛏ Fast Castle
33 1,076 8:47 14:48 25:09 ⛏ Fast Castle
25 816 8:44 13:20 29:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,430 10,875 7,235 850 36,390 38,974
14,825 11,745 6,240 950 33,760 36,509
14,320 11,190 3,745 250 29,505 34,498
13,405 10,005 3,320 950 27,680 31,653
8,005 9,285 5,065 1,600 23,955 25,419
9,975 7,278 1,775 1,960 20,988 22,064
8,325 9,250 300 1,830 19,705 19,759
8,550 7,120 2,000 1,700 19,370 20,004
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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