AoeStats
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Coastal Forest

503373004Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 33m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
1213
+14
🇷🇺 Jurchens · Russia
1212
+14
🇸🇪 Khmer · Sweden
1209
+14
🇨🇳 Turks · China
1142
+17
1318
-21
🇹🇼 Persians · Taiwan
1305
-21
🇹🇼 Vietnamese · Taiwan
1287
-20
🇹🇼 Koreans · Taiwan
767
-3
Player eAPM Actions Feudal Castle Imperial Opening
63 2,101 9:25 20:06 — ⚔ Scout Rush
46 1,546 9:18 — — ⚔ Archer Rush
46 1,550 9:54 25:30 — ⚔ Archer Rush
44 1,455 11:08 17:23 — ⛏ Fish Boom FC
39 1,306 10:07 22:13 — ⚔ Scout Rush
29 976 10:40 15:00 — ⛏ Fast Castle
27 890 10:09 20:34 — ⛏ Fish Boom FC
20 682 9:34 17:27 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
14,830 10,582 4,410 1,500 31,322 34,000
9,605 7,610 3,175 200 20,590 22,883
9,440 7,249 1,420 755 18,864 23,347
8,705 7,320 1,600 550 18,175 23,446
8,540 5,173 2,340 330 16,383 18,993
6,475 7,478 560 1,000 15,513 20,468
5,700 4,618 2,440 805 13,563 15,157
3,610 3,415 2,460 160 9,645 11,112
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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