AoeStats
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QS Arena

503272900Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 52m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Poles · United Kingdom
1204
+16
🇷🇺 Jurchens · Russia
1196
+16
🇸🇪 Koreans · Sweden
1184
+17
🇺🇸 Spanish · United States
1153
+18
🇺🇸 Cumans · United States
1252
-19
🇨🇦 Armenians · Canada
1228
-18
🇨🇳 Poles · China
1168
-15
🇦🇷 Persians · Argentina
1151
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 2,041 7:29 25:32 43:20 ⚔ M@A Rush
38 1,996 7:34 18:24 34:43 ⛏ Fast Castle
29 1,530 8:07 13:21 26:34 ⛏ Fast Castle
25 1,326 9:02 15:13 28:56 ⛏ Fast Castle
24 1,280 7:45 12:12 49:57 ⛏ Fast Castle
23 1,237 8:36 12:33 30:33 ⛏ Fast Castle
20 1,075 9:31 14:57 28:29 ⛏ Fast Castle
16 865 7:35 13:55 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,325 32,205 31,075 3,250 119,855 123,821
40,295 18,993 20,010 6,795 86,093 115,356
40,435 18,735 21,725 2,850 83,745 98,265
30,705 23,200 10,835 2,250 66,990 75,718
18,220 24,910 17,650 1,600 62,380 73,931
26,355 15,286 4,995 495 47,131 50,709
18,540 11,920 5,485 3,100 39,045 46,771
8,315 7,565 2,695 2,045 20,620 22,462
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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