AoeStats
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Pilgrims

507056736Analyzed
3v3 RM · 14d ago on Sep 16, 2026· 44m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
921
+13
🇨🇳 Japanese · China
856
+16
🇦🇺 Persians · Australia
823
+17
🇫🇮 Bulgarians · Finland
869
-16
🇫🇷 Spanish · France
850
-15
🇮🇹 Dravidians · Italy
837
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,266 11:36 16:16 34:09 ⛏ Fish Boom FC
27 1,192 13:57 19:10 27:51 ⚔ Fish Boom into Scouts
17 772 12:13 17:43 39:29 ⛏ Fish Boom FC
14 635 11:44 17:18 — ⛏ Fast Castle
1 25 — — —
1 24 — — —

Resources

Player Food Wood Gold Stone Spent Collected
19,080 16,030 6,905 2,075 44,090 50,267
9,990 9,296 3,915 3,960 27,161 29,549
11,110 7,420 5,940 1,500 25,970 32,063
5,720 3,975 800 2,380 12,875 15,260
0 0 0 0 0 2,002
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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