AoeStats
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Arena

506700079Analyzed
3v3 RM · 16d ago on Sep 14, 2026· 42m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Khmer · Italy
809
+11
🇨🇱 Teutons · Chile
749
+13
🇲🇽 Spanish · Mexico
734
+14
🇳🇱 Goths · Netherlands
720
-14
🇷🇺 Bohemians · Russia
680
-12
🇷🇺 Franks · Russia
676
-12
Player eAPM Actions Feudal Castle Imperial Opening
32 1,370 11:58 18:43 31:30 ⛏ Fast Castle
23 962 12:03 19:13 — ⛏ Fast Castle
17 706 15:21 22:46 41:43 ⛏ Fast Castle
13 559 10:47 18:37 31:59 ⛏ Fast Castle
13 536 11:05 17:54 32:16 ⛏ Fast Castle
11 475 11:25 20:47 36:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,855 11,900 10,565 2,255 40,575 47,991
14,620 9,045 6,745 3,165 33,575 38,926
14,435 10,420 6,030 1,510 32,395 35,524
11,045 10,500 5,895 2,050 29,490 37,131
13,185 8,130 5,230 1,300 27,845 32,811
6,725 8,526 1,650 950 17,851 20,042
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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