AoeStats
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Arabia

506432710Analyzed
4v4 RM · 17d ago on Sep 13, 2026· 3m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
885
+13
🇮🇳 Spanish · India
881
+13
🇨🇳 Italians · China
877
+14
🇨🇳 Bohemians · China
847
+15
🇹🇷 Franks · Türkiye
857
-15
🇮🇹 Wei · Italy
838
-14
🇬🇧 Vietnamese · United Kingdom
818
-14
🇨🇿 Goths · Czechia
784
-12
Player eAPM Actions Feudal Castle Imperial Opening
79 297 — — —
72 271 — — —
57 213 — — —
17 63 — — —
15 55 — — —
14 52 — — —
7 26 — — —
0 0 — — —

Resources

Player Food Wood Gold Stone Spent Collected
650 0 0 0 650 696
500 100 0 0 600 468
450 0 0 0 450 521
250 125 0 0 375 142
150 100 50 0 300 372
250 0 0 0 250 436
100 25 0 0 125 207
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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