AoeStats
← Fiction

Nomad

508301991Analyzed
2v2 RM · 9d ago on Sep 21, 2026· 28m 57s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Berbers · Switzerland
1515
+14
🇨🇭 Malians · Switzerland
1444
+18
🇺🇸 Japanese · United States
1475
-16
🇺🇸 Koreans · United States
1472
-16
Player eAPM Actions Feudal Castle Imperial Opening
50 1,453 14:02 21:41 — ⛏ Fish Boom into Fire Galleys into Galleys FC
34 974 13:07 17:23 — ⛏ Fish Boom FC
31 894 14:32 18:09 — ⛏ Fish Boom FC
27 795 12:33 18:06 — ⛏ Fish Boom FC into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
8,125 5,715 2,650 950 17,440 18,437
5,600 6,842 1,570 330 14,342 14,558
4,275 5,301 1,500 1,610 12,686 12,150
3,975 4,368 1,025 960 10,328 12,036
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.