AoeStats
← Fiction

Arabia

508283448Analyzed
2v2 RM · 9d ago on Sep 21, 2026· 27m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Lithuanians · France
1540
+15
🇫🇷 Ethiopians · France
1487
+17
🇨🇭 Magyars · Switzerland
1553
-17
🇨🇭 Britons · Switzerland
1477
-15
Player eAPM Actions Feudal Castle Imperial Opening
77 2,120 8:32 24:10 — ⚔ Scout Rush
57 1,563 9:50 26:34 — ⚔ Scout Rush
52 1,442 9:37 24:07 — ⚔ Archer Rush
44 1,199 9:04 24:53 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,900 5,682 2,965 100 13,647 14,344
4,600 4,922 3,375 0 12,897 13,641
7,245 4,209 1,250 100 12,804 13,243
6,445 3,664 875 0 10,984 11,597
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.