AoeStats
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Nomad

503289095Analyzed
3v3 RM · 1mo ago on Aug 31, 2026· 52m 17s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Japanese · Spain
1556
+8
🇪🇸 Italians · Spain
1509
+10
🇪🇸 Byzantines · Spain
1336
+17
🇨🇴 Italians · Colombia
1433
-14
🇦🇷 Byzantines · Argentina
1345
-11
🇦🇷 Dravidians · Argentina
1308
-9
Player eAPM Actions Feudal Castle Imperial Opening
55 2,877 12:19 23:02 41:35 ⛏ Fish Boom into Galleys FC
53 2,792 13:43 24:37 46:47 ⚔ Fish Boom into Archers
52 2,737 13:46 19:09 34:24 ⛏ Fish Boom into Fire Galleys FC
49 2,558 14:03 21:29 43:46 ⚔ Fish Boom into Skirms
46 2,389 13:15 22:00 40:48 ⛏ Fish Boom into Fire Galleys into Galleys FC
31 1,636 14:46 19:41 44:32 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,955 21,685 14,575 4,265 64,480 70,830
26,030 19,171 16,090 3,030 64,321 67,620
12,300 20,349 10,650 2,630 45,929 50,006
14,030 14,113 9,070 2,920 40,133 40,971
15,665 12,613 7,970 2,500 38,748 40,348
9,645 13,142 6,700 2,115 31,602 35,460
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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