Arabia
505458286Analyzed2v2 RM
·
21d ago on Sep 9, 2026·
41m 23s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Rammit Inmaass
115 units ordered
Long Swordsman54
Huskarl18
Champion14
Halberdier14
Pikeman7
Man-at-Arms4
Battering Ram4
First military 14:20 — Militia
ViejoKubata
31 units ordered
Mangudai12
Knight8
Elite Skirmisher6
Light Cavalry2
Trebuchet2
Camel Scout1
First military 20:51 — Knight
nicoobosc0
39 units ordered
Archer18
Spearman11
Plumed Archer6
Eagle Scout3
Monk1
First military 14:47 — Archer
Windland
32 units ordered
Kipchak13
Archer6
Cavalry Archer4
Scout Cavalry3
Spearman3
Camel Scout3
First military 18:16 — Archer
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
Rammit Inmaass’s army
and what beats it
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Hand Cannoneer
+10
Scorpion
+1
ViejoKubata’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
Skirmisher
+3
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Skirmisher
+3
nicoobosc0’s army
and what beats it
beaten by
Skirmisher
+3
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
beaten by
Skirmisher
+3
Windland’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
Skirmisher
+3
beaten by
Skirmisher
+3
beaten by
Spearman
+15
Camel Rider
+9
Skirmisher
+3