Four Lakes
510219332Analyzed1v1 RM
·
23h ago on Sep 30, 2026·
33m 9s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
my_dad's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
my_dad
S
Feudal Age
9:28
vs 10:51
top 9%
Castle Age
17:37
vs 20:09
top 22%
Imperial Age
—
vs 36:23
btm 0%
eAPM
41
vs 32
top 31%
First military
12:16
vs 12:45
top 44%
▲
Fast Feudal Age at 9:28 — faster than 91% of analysed players on Four Lakes
▲
Fast Castle Age at 17:37 — faster than 78% of analysed players on Four Lakes
▲
Town centers almost never idle — 3s across the first 17:37
GAX | GGui
B
Feudal Age
9:49
vs 10:51
top 18%
Castle Age
24:40
vs 20:09
btm 11%
Imperial Age
—
vs 36:23
btm 0%
eAPM
44
vs 32
top 27%
First military
9:04
vs 12:45
top 7%
▲
Fast Feudal Age at 9:49 — faster than 82% of analysed players on Four Lakes
▼
Slow Castle Age at 24:40 — slower than 89% of analysed players on Four Lakes
▲
Early military at 9:04 (Militia) — earlier than 93% of analysed players on Four Lakes
▲
Town centers almost never idle — 2s across the first 24:40