AoeStats
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Nomad

504487992Analyzed
3v3 RM · 26d ago on Sep 5, 2026· 61m 9s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Saracens · Austria
1069
+14
🇬🇧 Persians · United Kingdom
1051
+14
🇪🇸 Persians · Spain
1048
+14
🇩🇪 Burgundians · Germany
1023
-14
🇧🇪 Ethiopians · Belgium
1022
-14
🇮🇹 Romans · Italy
1021
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 2,161 16:54 22:26 39:15 ⛏ Fish Boom FC
27 1,658 12:55 18:00 48:37 ⚔ Fish Boom into Scouts
24 1,439 13:57 28:05 52:30 ⚔ Archer Rush
20 1,238 15:04 20:00 39:22 ⛏ Fish Boom FC
18 1,102 15:33 28:38 55:03 ⚔ Fish Boom into Towers
17 1,016 12:16 20:59 36:35 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
30,160 25,180 22,365 6,000 83,705 88,354
26,880 18,891 17,480 5,560 68,811 73,468
25,550 13,045 16,845 3,555 58,995 70,472
18,370 23,748 6,885 3,210 52,213 59,507
21,550 12,185 14,440 1,600 49,775 55,076
14,470 17,135 8,375 2,350 42,330 43,074
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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