AoeStats
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Arena

504470840Analyzed
3v3 RM · 26d ago on Sep 5, 2026· 58m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Armenians · Argentina
1084
+13
🇦🇷 Poles · Argentina
1025
+16
🇩🇰 Vietnamese · Denmark
1004
+16
🇩🇪 Bulgarians · Germany
1039
-16
🇦🇷 Saracens · Argentina
1011
-15
🇦🇺 Malians · Australia
1002
-14
Player eAPM Actions Feudal Castle Imperial Opening
26 1,532 11:00 18:35 34:31 ⛏ Fast Castle
21 1,206 11:59 16:00 30:13 ⛏ Fast Castle
19 1,121 12:02 17:29 33:33 ⛏ Fast Castle
17 1,012 10:22 15:52 29:21 ⛏ Fast Castle
16 923 12:29 16:32 29:26 ⛏ Fast Castle
15 889 12:33 18:09 26:01 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
48,075 20,175 24,755 6,925 99,930 111,169
27,925 27,395 20,735 2,150 78,205 92,588
32,170 16,340 16,890 3,550 68,950 76,429
19,750 18,055 14,225 2,755 54,785 61,861
15,550 12,835 3,520 1,555 33,460 36,866
14,185 10,555 6,235 1,600 32,575 36,540
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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