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Lombardia

509924852Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 60m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
31 1,891 10:45 18:51 38:54 ⛏ Fast Castle
28 1,725 9:47 25:54 41:47
22 1,338 12:53 17:18 45:00 ⚔ FC into Scouts
20 1,218 13:02 21:36 36:23
20 1,196 12:51 26:28 37:57 ⚔ Scout Rush
18 1,072 11:35 21:29 36:19 ⛏ Fast Castle
16 975 11:16 21:04 35:29 ⚔ Scout Rush
7 453 12:29 17:18 32:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,675 15,675 18,905 6,270 81,525 85,658
33,755 19,745 19,610 4,550 77,660 105,567
38,535 15,385 14,980 3,900 72,800 87,654
30,220 17,321 14,575 5,000 67,116 85,157
33,140 16,565 15,385 300 65,390 80,875
25,710 14,885 21,340 1,360 63,295 87,270
11,975 4,262 7,145 1,305 24,687 28,235
9,200 6,314 2,225 1,435 19,174 25,082
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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