AoeStats
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MegaRandom

509604141Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 40m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Celts · Italy
720
+12
🇷🇴 Inca · Romania
675
+13
🇸🇪 Byzantines · Sweden
778
-18
🇸🇪 Khmer · Sweden
466
-7
Player eAPM Actions Feudal Castle Imperial Opening
30 1,216 12:42 29:07 — ⚔ Fish Boom into Towers
27 1,103 12:03 20:38 38:05 ⛏ Fish Boom FC
27 1,076 14:55 18:30 — ⛏ Fast Castle
13 507 11:25 21:14 28:21 ⚔ FC into Archers into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
18,215 11,710 4,170 930 35,025 35,694
13,580 5,595 5,800 650 25,625 29,636
10,550 7,345 3,760 1,450 23,105 29,454
7,875 5,605 3,890 2,150 19,520 22,000
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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