AoeStats
← alek66

Arabia

510809122Analyzed
3v3 RM · 1d ago on Oct 2, 2026· 62m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Maya · Türkiye
1222
+13
🇦🇺 Byzantines · Australia
1216
+13
🇭🇰 Poles · Hong Kong SAR China
1163
+16
🇷🇺 Byzantines · Russia
1187
-15
🇷🇺 Wei · Russia
1186
-15
🇷🇺 Poles · Russia
1097
-12
Player eAPM Actions Feudal Castle Imperial Opening
50 3,142 9:21 22:22 45:48 ⚔ Archers into Skirms
47 2,960 10:08 23:33 47:12 ⚔ Scout Rush
39 2,479 10:16 23:51 — ⚔ Scout Rush
31 1,923 10:28 18:55 34:46 ⛏ Fast Castle
30 1,865 11:12 22:01 60:58 ⚔ Archer Rush
24 1,501 11:56 22:50 41:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,905 10,735 37,720 2,370 92,730 111,773
27,825 25,032 14,805 4,555 72,217 79,979
33,470 20,215 11,595 2,800 68,080 71,122
30,860 12,154 19,425 3,390 65,829 84,475
16,625 17,070 6,400 2,045 42,140 42,737
9,950 9,854 1,680 950 22,434 24,456
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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