AoeStats
← alek66

Black Forest

510803852Analyzed
3v3 RM · 1d ago on Oct 2, 2026· 30m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Vikings · Russia
1173
+14
🇷🇺 Vietnamese · Russia
1172
+14
🇷🇺 Poles · Russia
1078
+19
🇷🇺 Vikings · Russia
1187
-17
🇵🇸 Japanese · Palestinian Territories
1110
-15
🇸🇬 Slavs · Singapore
1108
-15
Player eAPM Actions Feudal Castle Imperial Opening
55 1,657 13:00 23:16 — ⚔ Archer Rush
43 1,300 11:43 22:46 —
25 765 12:25 — — ⚔ M@A into Scouts
24 732 15:13 — — ⛏ Fast Castle
13 382 10:54 15:05 — ⛏ Fast Castle
4 107 — — —

Resources

Player Food Wood Gold Stone Spent Collected
8,425 7,885 1,630 1,100 19,040 20,177
7,990 5,900 2,250 830 16,970 17,285
7,170 5,290 1,420 1,400 15,280 17,417
8,015 3,405 340 375 12,135 14,621
4,675 2,304 200 600 7,779 10,091
300 123 0 0 423 597
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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