AoeStats
← Charlemagne

Pilgrims

507953298Analyzed
3v3 RM · 12d ago on Sep 20, 2026· 69m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Persians · Hong Kong SAR China
943
+15
🇨🇳 Franks · China
932
+15
🇨🇳 Franks · China
921
+16
🇩🇪 Wei · Germany
944
-16
🇳🇴 Cumans · Norway
919
-15
🇰🇿 Portuguese · Kazakhstan
898
-15
Player eAPM Actions Feudal Castle Imperial Opening
64 4,479 10:05 20:54 33:08 ⚔ Fish Boom into Archers into Skirms
26 1,794 15:42 19:46 38:35 ⚔ Fish Boom FC into Scouts
20 1,417 10:50 20:45 30:44 ⛏ Fish Boom FC
19 1,359 9:58 16:36 44:20 ⛏ Fish Boom FC
17 1,214 11:57 21:41 32:46 ⚔ FC into Towers
17 1,163 12:05 18:49 29:40 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
47,895 24,120 19,060 3,175 94,250 108,573
38,860 27,550 16,270 7,650 90,330 103,474
35,165 24,008 12,755 3,000 74,928 87,550
40,395 12,635 10,920 2,150 66,100 74,442
27,975 21,900 12,110 800 62,785 68,037
17,985 17,190 10,665 5,455 51,295 56,648
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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