AoeStats
← Charlemagne

MegaRandom

506655713Analyzed
4v4 RM · 17d ago on Sep 14, 2026· 45m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Persians · Sweden
1048
+13
🇩🇪 Wei · Germany
1039
+13
🇵🇹 Britons · Portugal
1004
+15
🇳🇴 Jurchens · Norway
987
+16
🇨🇳 Huns · China
1007
-15
🇪🇸 Aztecs · Spain
981
-14
🇩🇪 Mongols · Germany
974
-14
🇧🇩 Persians · Bangladesh
967
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,438 11:43 15:54 38:21 ⛏ Fast Castle
27 1,241 11:53 18:58 40:58 ⛏ Fast Castle
27 1,216 11:15 17:55 40:53 ⚔ FC into Archers
27 1,200 9:32 19:25 39:36 ⚔ Scout Rush
26 1,176 11:16 22:53 37:36 ⚔ Scout Rush
18 832 10:48 15:15 38:28 ⛏ Fast Castle
15 698 12:03 23:58 36:07 ⚔ Fish Boom into Scouts
2 88 — — —

Resources

Player Food Wood Gold Stone Spent Collected
24,505 10,550 14,020 1,350 50,425 59,683
22,635 12,914 13,260 1,500 50,309 56,713
19,120 13,280 6,260 1,705 40,365 43,405
20,520 8,758 10,175 200 39,653 44,993
12,385 11,451 4,915 1,265 30,016 34,663
11,065 9,924 5,270 1,690 27,949 31,556
9,045 8,935 4,805 2,490 25,275 31,237
1,500 700 50 0 2,250 2,526
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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