AoeStats
← carloscanon98

Black Forest

510405813Analyzed
2v2 RM · 18h ago on Sep 30, 2026· 45m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Byzantines · Colombia
667
+7
🇦🇷 Huns · Argentina
552
+11
🇹🇷 Cumans · Türkiye
555
-12
🇪🇸 Inca · Spain
345
-6
Player eAPM Actions Feudal Castle Imperial Opening
13 572 10:42 20:10 36:08 ⛏ Fast Castle
12 554 12:30 23:02 34:07 ⛏ Fast Castle
10 450 12:38 27:09 — ⚔ Archer Rush
9 386 21:47 31:33 — ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
30,620 9,970 11,895 3,550 56,035 59,420
11,195 9,785 6,250 950 28,180 29,590
11,970 9,089 3,000 1,150 25,209 29,235
8,695 4,545 3,205 1,565 18,010 23,590
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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