AoeStats
← carloscanon98

Arabia

510296547Analyzed
1v1 RM · 17h ago on Sep 30, 2026· 68m 6s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Vietnamese · Colombia
350
+6
🇹🇷 Saracens · Türkiye
87
-6
Player eAPM Actions Feudal Castle Imperial Opening
9 598 32:30 42:55 52:52 ⚔ M@A into Scouts
7 508 13:53 26:30 32:35 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
26,445 14,680 10,285 3,400 54,810 71,591
17,065 12,135 5,950 1,745 36,895 42,514
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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