AoeStats
← carloscanon98

Arena

510081260Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 20m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Teutons · Germany
722
+10
🇨🇴 Goths · Colombia
654
+13
🇨🇳 Persians · China
686
-15
480
-8
Player eAPM Actions Feudal Castle Imperial Opening
56 1,153 11:30 14:58 — ⛏ Fast Castle
45 924 12:08 15:41 — ⛏ Fast Castle
15 313 10:19 — —
8 164 — — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
5,925 4,470 200 300 10,895 11,058
4,745 2,070 880 650 8,345 8,906
4,250 2,590 650 0 7,490 8,184
2,525 1,705 50 330 4,610 6,947
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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