AoeStats
← carloscanon98

Migration

510061967Analyzed
1v1 RM · 2d ago on Sep 29, 2026· 61m 51s· 2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Italians · Sweden
488
+11
🇨🇴 Koreans · Colombia
380
-11

Win probability

carloscanon98's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 50,100 analysed 1v1 players on Migration.
carloscanon98 D
Feudal Age 19:53 vs 11:47
btm 0%
Castle Age 33:03 vs 19:42
btm 1%
Imperial Age 52:17 vs 35:33
btm 2%
eAPM 10 vs 24
btm 5%
First military 6:38 vs 11:01
top 6%
▼ Slow Feudal Age at 19:53 — slower than 100% of analysed players on Migration
▼ Slow Castle Age at 33:03 — slower than 99% of analysed players on Migration
▼ Slow Imperial Age at 52:17 — slower than 98% of analysed players on Migration
▼ Low eAPM (10) — busier hands win idle time back
▲ Early military at 6:38 (Transport Ship) — earlier than 94% of analysed players on Migration
▼ Town centers idle 5:43 of the first 33:03 — keep villagers queued
robmar C
Feudal Age 12:00 vs 11:47
btm 44%
Castle Age 16:55 vs 19:42
top 19%
Imperial Age 47:51 vs 35:33
btm 5%
eAPM 14 vs 24
btm 16%
First military 11:33 vs 11:01
btm 43%
▲ Fast Castle Age at 16:55 — faster than 81% of analysed players on Migration
▼ Slow Imperial Age at 47:51 — slower than 95% of analysed players on Migration
▼ Low eAPM (14) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
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