Migration
510061967Analyzed1v1 RM
·
2d ago on Sep 29, 2026·
61m 51s·
2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
carloscanon98's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 50,100 analysed 1v1 players on Migration.
carloscanon98
D
Feudal Age
19:53
vs 11:47
btm 0%
Castle Age
33:03
vs 19:42
btm 1%
Imperial Age
52:17
vs 35:33
btm 2%
eAPM
10
vs 24
btm 5%
First military
6:38
vs 11:01
top 6%
▼
Slow Feudal Age at 19:53 — slower than 100% of analysed players on Migration
▼
Slow Castle Age at 33:03 — slower than 99% of analysed players on Migration
▼
Slow Imperial Age at 52:17 — slower than 98% of analysed players on Migration
▼
Low eAPM (10) — busier hands win idle time back
▲
Early military at 6:38 (Transport Ship) — earlier than 94% of analysed players on Migration
▼
Town centers idle 5:43 of the first 33:03 — keep villagers queued
robmar
C
Feudal Age
12:00
vs 11:47
btm 44%
Castle Age
16:55
vs 19:42
top 19%
Imperial Age
47:51
vs 35:33
btm 5%
eAPM
14
vs 24
btm 16%
First military
11:33
vs 11:01
btm 43%
▲
Fast Castle Age at 16:55 — faster than 81% of analysed players on Migration
▼
Slow Imperial Age at 47:51 — slower than 95% of analysed players on Migration
▼
Low eAPM (14) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more