AoeStats
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Fortress

509924169Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 50m 9s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Romans · United States
1241
+16
🇫🇷 Persians · France
1221
+17
🇩🇪 Byzantines · Germany
1295
-18
🇦🇹 Britons · Austria
1194
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 2,158 7:55 12:14 24:52 ⛏ Fast Castle
26 1,288 7:16 11:23 25:20 ⛏ Fast Castle
25 1,237 6:26 13:33 29:16 ⛏ Fast Castle
18 927 7:45 13:41 35:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,460 16,825 19,335 2,150 68,770 81,817
34,460 22,140 10,665 1,190 68,455 73,191
14,910 31,350 17,270 2,275 65,805 75,275
13,550 13,930 9,885 4,480 41,845 52,215
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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