AoeStats
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Arabia

509921019Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 19m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
1279
+16
🇦🇹 Britons · Austria
1174
+20
🇬🇪 Goths · Georgia
1298
-19
🇪🇸 Magyars · Spain
1256
-17
Player eAPM Actions Feudal Castle Imperial Opening
79 1,511 8:53 — — ⚔ Scout Rush
39 749 9:28 — — ⚔ M@A Rush
39 752 9:43 — — ⚔ Scout Rush
35 667 8:23 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,520 2,360 250 0 6,130 6,766
3,150 2,366 50 0 5,566 6,039
2,475 2,128 955 0 5,558 6,982
3,115 1,485 330 0 4,930 6,121
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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