AoeStats
← choka60

Nomad

510140876Analyzed
2v2 RM · 18h ago on Sep 29, 2026· 44m 48s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Persians · Canada
1253
+16
🇩🇪 Vietnamese · Germany
1236
+18
🇪🇸 Mongols · Spain
1266
-17
🇲🇦 Bohemians · Morocco
1258
-17
Player eAPM Actions Feudal Castle Imperial Opening
37 1,639 12:30 24:39 — ⛏ Fish Boom into Fire Galleys
35 1,565 13:45 17:59 40:20 ⛏ Fish Boom FC
34 1,505 12:54 16:25 39:12 ⛏ Fish Boom FC
32 1,430 12:50 18:36 — ⚔ Fish Boom into Archers FC

Resources

Player Food Wood Gold Stone Spent Collected
15,875 14,718 7,965 4,340 42,898 46,245
9,890 15,185 6,325 1,895 33,295 35,453
9,500 12,710 5,875 2,450 30,535 31,766
7,915 10,150 4,855 3,170 26,090 26,293
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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