AoeStats
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Oasis

509941234Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 58m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saracens · Germany
1281
+16
🇩🇪 Koreans · Germany
1228
+18
🇩🇪 Magyars · Germany
1280
-17
🇨🇦 Franks · Canada
1270
-17
Player eAPM Actions Feudal Castle Imperial Opening
54 3,133 11:09 19:19 37:10 ⛏ Fast Castle
38 2,232 11:45 18:01 34:57 ⚔ FC into Skirms
38 2,205 9:07 19:04 35:32 ⛏ Fast Castle
26 1,534 9:41 20:20 36:01 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
27,945 37,441 22,195 3,395 90,976 108,402
29,735 31,623 25,665 3,505 90,528 104,543
32,645 25,183 18,485 3,190 79,503 84,247
30,850 23,140 9,605 3,745 67,340 91,926
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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