AoeStats
← Totem9976

Fortress

507975891Analyzed
2v2 RM · 13d ago on Sep 20, 2026· 44m 42s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇷 Cumans · Croatia
759
+15
🇪🇸 Persians · Spain
713
+17
🇺🇸 Vietnamese · United States
906
-76
🇫🇷 Burgundians · France
559
-9
Player eAPM Actions Feudal Castle Imperial Opening
21 932 8:39 18:07 28:16 ⛏ Fast Castle
20 892 7:00 18:04 25:15 ⛏ Fast Castle
17 768 7:56 11:55 29:16 ⛏ Fast Castle
12 556 8:41 17:14 31:37 ⚔ Skirms FC

Resources

Player Food Wood Gold Stone Spent Collected
30,665 17,720 16,815 4,620 69,820 81,492
21,545 17,320 10,310 990 50,165 72,201
20,005 12,950 10,500 135 43,590 52,759
16,330 14,330 8,335 2,800 41,795 55,452
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.