AoeStats
← Brunnski_de

Nomad

510818262Analyzed
2v2 RM · 15h ago on Oct 2, 2026· 38m 39s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1301
+13
🇩🇪 Vietnamese · Germany
1289
+14
🇬🇧 Dravidians · United Kingdom
1271
-14
🇦🇷 Vietnamese · Argentina
1219
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 1,353 14:24 23:09 — ⛏ Fish Boom FC
34 1,322 13:43 17:40 — ⛏ Fish Boom FC
31 1,204 13:49 22:42 — ⚔ Fish Boom into Towers
29 1,108 14:59 21:55 — ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
12,105 11,730 3,095 1,550 28,480 29,788
10,845 7,567 5,910 950 25,272 25,741
7,190 8,412 2,950 2,270 20,822 21,822
7,055 8,021 2,380 2,130 19,586 20,393
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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