AoeStats
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Arena

504690671Analyzed
3v3 RM · 27d ago on Sep 6, 2026· 46m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Ethiopians · Germany
1224
+11
🇦🇷 Koreans · Argentina
1112
+16
824
+27
🇫🇷 Gurjaras · France
1176
-20
🇩🇪 Teutons · Germany
1104
-18
🇮🇹 Bohemians · Italy
1040
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 1,691 10:55 16:21 30:44 ⛏ Fast Castle
32 1,511 9:43 15:06 34:23 ⛏ Fast Castle
26 1,210 11:33 17:09 30:19 ⛏ Fast Castle
24 1,112 10:55 14:26 30:24 ⛏ Fast Castle
23 1,059 10:08 13:48 29:16 ⛏ Fast Castle
14 646 10:36 15:27 29:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,925 31,440 13,135 2,625 73,125 85,567
26,690 19,500 10,610 2,750 59,550 61,908
21,670 8,700 16,370 2,700 49,440 61,154
16,200 17,795 9,960 2,905 46,860 52,304
20,870 10,935 9,060 2,265 43,130 47,262
12,435 13,902 9,900 750 36,987 40,738
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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