AoeStats
← Hanzen_man

Nomad

503133007Analyzed
3v3 RM · 1mo ago on Aug 30, 2026· 77m 27s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
1089
+15
🇺🇸 Persians · United States
1089
+15
🇹🇼 Chinese · Taiwan
1000
+59
🇦🇺 Malians · Australia
1129
-19
🇺🇸 Byzantines · United States
1059
-16
🇬🇧 Ethiopians · United Kingdom
1024
-14
Player eAPM Actions Feudal Castle Imperial Opening
23 1,816 17:28 24:42 49:42 ⛏ Fish Boom into Fire Galleys FC
17 1,290 13:27 17:43 35:13 ⛏ Fish Boom FC
16 1,275 15:03 27:30 — ⚔ M@A into Archers
12 908 16:18 25:18 54:17 ⛏ Fish Boom FC
12 910 16:45 — —
5 425 13:58 19:14 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
52,735 43,821 20,305 400 117,261 123,350
41,980 24,781 31,915 7,170 105,846 114,338
14,620 17,285 4,995 1,700 38,600 38,977
12,465 12,815 3,415 1,600 30,295 30,543
8,675 7,835 2,830 1,625 20,965 23,263
3,390 1,970 330 225 5,915 6,830
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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