AoeStats
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Nomad

508297780Analyzed
2v2 RM · 9d ago on Sep 21, 2026· 37m 45s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Gurjaras · Sweden
1492
+14
🇸🇪 Teutons · Sweden
1476
+15
🇹🇷 Wei · Türkiye
1483
-16
🇦🇷 Lithuanians · Argentina
1420
-13
Player eAPM Actions Feudal Castle Imperial Opening
49 1,863 12:08 21:48 36:40 ⛏ Fish Boom FC
44 1,677 13:40 17:20 — ⛏ Fish Boom FC
41 1,532 12:03 17:21 — ⚔ Fish Boom into Archers FC
36 1,359 13:31 19:51 31:32 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,740 15,478 15,185 420 50,823 50,633
12,895 10,118 5,285 1,690 29,988 30,336
5,000 8,120 2,760 210 16,090 16,480
4,765 5,025 1,735 955 12,480 12,529
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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