Arabia
508258619Analyzed2v2 RM
·
10d ago on Sep 21, 2026·
21m 18s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 234,648 analysed team-game players on Arabia.
Bombacı Mülayim
S
Feudal Age
9:06
vs 10:18
top 12%
Castle Age
—
vs 22:29
btm 0%
Imperial Age
—
vs 39:59
btm 0%
eAPM
60
vs 31
top 8%
First military
9:44
vs 11:39
top 12%
▲
Fast Feudal Age at 9:06 — faster than 88% of analysed players on Arabia
▲
High eAPM (60) — top quarter of analysed players
▲
Early military at 9:44 (Spearman) — earlier than 88% of analysed players on Arabia
▼
Town centers idle 4:58 of the first 21:18 — keep villagers queued
PhishStickPhilanthropist
S
Feudal Age
8:42
vs 10:18
top 4%
Castle Age
20:58
vs 22:29
top 31%
Imperial Age
—
vs 39:59
btm 0%
eAPM
58
vs 31
top 9%
First military
9:43
vs 11:39
top 12%
▲
Fast Feudal Age at 8:42 — faster than 96% of analysed players on Arabia
▲
High eAPM (58) — top quarter of analysed players
▲
Early military at 9:43 (Spearman) — earlier than 88% of analysed players on Arabia
▲
Town centers almost never idle — 1s across the first 20:58
superzaiyen
S
Feudal Age
8:46
vs 10:18
top 4%
Castle Age
—
vs 22:29
btm 0%
Imperial Age
—
vs 39:59
btm 0%
eAPM
52
vs 31
top 14%
First military
9:46
vs 11:39
top 13%
▲
Fast Feudal Age at 8:46 — faster than 96% of analysed players on Arabia
▲
High eAPM (52) — top quarter of analysed players
▲
Early military at 9:46 (Scout Cavalry) — earlier than 87% of analysed players on Arabia
▲
Town centers almost never idle — 0s across the first 21:18
Basil The Macedonian
S
Feudal Age
9:40
vs 10:18
top 30%
Castle Age
—
vs 22:29
btm 0%
Imperial Age
—
vs 39:59
btm 0%
eAPM
54
vs 31
top 13%
First military
10:36
vs 11:39
top 31%
▲
Fast Feudal Age at 9:40 — faster than 70% of analysed players on Arabia
▲
High eAPM (54) — top quarter of analysed players
▼
Town centers idle 3:18 of the first 21:18 — keep villagers queued