AoeStats
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Lombardia

507791468Analyzed
4v4 RM · 11d ago on Sep 19, 2026· 62m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Armenians · United States
1039
+16
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1014
+17
977
+18
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933
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🇩🇪 Malians · Germany
1039
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🇺🇸 Sicilians · United States
1033
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1024
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🇻🇪 Lithuanians · Venezuela
1024
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Player eAPM Actions Feudal Castle Imperial Opening
47 2,912 10:19 22:11 43:49 ⚔ Scout Rush
32 1,983 10:38 21:48 41:05
21 1,314 10:11 21:16 36:53 ⛏ Fast Castle
14 876 11:58 16:38 44:47 ⚔ FC into Archers
7 419 — — —
7 429 10:37 — —
5 301 — — —
5 313 — — —

Resources

Player Food Wood Gold Stone Spent Collected
44,425 20,570 16,690 4,400 86,085 105,649
25,130 21,589 15,025 3,055 64,799 72,502
28,200 17,910 13,415 3,300 62,825 65,223
21,245 8,962 9,535 2,250 41,992 56,781
1,900 460 50 0 2,410 3,413
1,200 476 50 0 1,726 2,758
1,100 600 0 0 1,700 2,670
1,200 250 0 0 1,450 2,365
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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