AoeStats
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Arena

507787781Analyzed
4v4 RM · 11d ago on Sep 19, 2026· 24m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Goths · Türkiye
1032
+16
🇺🇸 Magyars · United States
978
+18
🇹🇷 Franks · Türkiye
972
+18
🇺🇸 Khmer · United States
968
+20
🇹🇷 Turks · Türkiye
1050
-53
🇹🇷 Magyars · Türkiye
1026
-18
🇻🇪 Lithuanians · Venezuela
1024
-18
🇨🇱 Inca · Chile
1008
-17
Player eAPM Actions Feudal Castle Imperial Opening
33 799 10:44 13:59 — ⛏ Fast Castle
25 614 10:26 15:53 — ⛏ Fast Castle
25 613 10:37 16:07 — ⛏ Fast Castle
21 505 10:42 19:32 — ⛏ Fast Castle
19 475 12:35 22:19 — ⛏ Fast Castle
19 454 12:31 17:18 — ⛏ Fast Castle
18 441 11:41 16:23 — ⛏ Fast Castle
16 397 11:15 17:23 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,800 5,145 250 300 12,495 13,395
6,640 4,510 525 200 11,875 12,559
6,575 4,335 200 200 11,310 12,730
5,495 3,675 740 750 10,660 11,871
6,425 3,435 250 215 10,325 12,546
5,145 3,700 600 100 9,545 11,407
4,680 3,360 1,200 100 9,340 11,278
3,425 1,895 250 125 5,695 7,496
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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