AoeStats
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Lombardia

507783298Analyzed
4v4 RM · 11d ago on Sep 19, 2026· 5m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Berbers · Norway
1010
+15
🇺🇸 Persians · United States
1004
+15
🇹🇼 Cumans · Taiwan
996
+39
🇻🇪 Jurchens · Venezuela
993
+15
🇺🇸 Mongols · United States
988
-15
🇦🇷 Khmer · Argentina
984
-15
🇩🇪 Lithuanians · Germany
971
-15
🇦🇺 Spanish · Australia
969
-15
Player eAPM Actions Feudal Castle Imperial Opening
56 315 — — —
40 225 — — —
39 217 — — —
28 158 — — —
27 152 — — —
25 142 — — —
20 111 — — —
18 100 — — —

Resources

Player Food Wood Gold Stone Spent Collected
950 200 0 0 1,150 1,109
800 225 0 0 1,025 952
700 225 0 0 925 851
700 225 0 0 925 880
700 225 0 0 925 868
600 225 0 0 825 653
700 100 0 0 800 910
450 225 0 0 675 679
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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