AoeStats
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Lombardia

507376261Analyzed
4v4 RM · 12d ago on Sep 17, 2026· 48m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
45 2,201 10:11 19:35 35:01 ⛏ Fast Castle
33 1,592 10:44 17:40 32:38 ⛏ Fast Castle
28 1,353 11:46 16:45 31:04 ⛏ Fast Castle
25 1,238 10:54 14:57 32:24 ⛏ Fast Castle
25 1,224 11:16 17:04 35:01 ⛏ Fast Castle
23 1,132 10:28 21:23 40:19 ⚔ Scout Rush
18 858 12:19 16:06 32:31 ⛏ Fast Castle
18 860 10:24 20:10 34:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,495 20,427 12,670 3,700 69,292 75,181
19,615 17,635 15,495 5,055 57,800 80,339
22,010 11,693 10,640 2,605 46,948 66,948
23,295 9,015 7,955 1,865 42,130 49,667
18,435 13,831 7,420 1,325 41,011 51,645
13,985 12,791 7,355 2,250 36,381 40,832
13,735 9,595 4,945 1,820 30,095 32,911
13,095 5,527 5,470 2,000 26,092 32,504
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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