AoeStats
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Arena

510831616Analyzed
4v4 RM · 14h ago on Oct 2, 2026· 93m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malay · United States
620
+17
🇵🇪 Vietnamese · Peru
585
+18
🇹🇷 Franks · Türkiye
567
+19
🇺🇸 Britons · United States
558
+20
🇹🇷 Goths · Türkiye
741
-22
🇵🇱 Persians · Poland
640
-19
🇹🇷 Vietnamese · Türkiye
596
-17
🇨🇳 Vietnamese · China
581
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 2,778 11:03 24:31 36:28 ⚔ Drush FC
29 2,672 12:40 20:01 40:32 ⛏ Fast Castle
26 2,468 12:08 23:28 35:59 ⚔ Drush into Archers
26 2,440 11:35 24:02 34:27 ⚔ Archer Rush
15 1,412 10:04 19:03 41:40 ⛏ Fast Castle
12 1,081 13:49 21:15 32:29 ⛏ Fast Castle
9 858 20:31 27:15 37:26 ⚔ Drush FC
2 186 — — —

Resources

Player Food Wood Gold Stone Spent Collected
69,605 41,910 26,135 3,025 140,675 147,581
42,745 22,610 45,220 3,630 114,205 116,790
24,095 44,940 36,850 5,400 111,285 152,729
36,270 39,785 24,105 4,400 104,560 110,228
14,270 43,453 34,725 6,140 98,588 104,185
31,250 36,660 16,040 1,745 85,695 102,409
30,225 20,525 16,760 2,370 69,880 70,267
150 46 50 0 246 105
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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