AoeStats
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Arena

510751455Analyzed
4v4 RM · 11h ago on Oct 2, 2026· 5m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
676
+19
🇸🇪 Vietnamese · Sweden
584
+22
🇺🇸 Britons · United States
543
+24
🇨🇳 Khitans · China
428
+28
740
-24
🇫🇷 Franks · France
734
-23
🇨🇳 Huns · China
722
-23
Player eAPM Actions Feudal Castle Imperial Opening
71 407 — — —
47 267 — — —
29 168 — — —
24 137 — — —
16 90 — — —
12 66 — — —
10 57 — — —
0 2 — — —

Resources

Player Food Wood Gold Stone Spent Collected
700 250 50 0 1,000 660
800 125 0 0 925 1,093
800 100 0 0 900 949
600 200 0 0 800 761
450 125 0 0 575 705
200 100 0 0 300 633
250 0 0 0 250 250
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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