AoeStats
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Arabian Desert

509529355Analyzed
1v1 RM · 5d ago on Sep 27, 2026· 42m 21s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Wei · China
1893
+13
🇪🇨 Maya · Ecuador
1834
-13
Player eAPM Actions Feudal Castle Imperial Opening
84 3,543 8:58 19:17 — ⚔ Skirmisher Rush
68 2,872 9:02 20:27 38:06 ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
11,970 18,504 7,825 2,825 41,124 45,285
11,165 11,551 8,595 200 31,511 33,630
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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