AoeStats
← fran.federico8

Lombardia

510017199Analyzed
2v2 RM · 5d ago on Sep 29, 2026· 25m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
1135
+15
🇦🇷 Franks · Argentina
1099
+16
🇦🇷 Malay · Argentina
1115
-16
🇦🇷 Persians · Argentina
1103
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 1,307 9:19 23:08 — ⚔ Scout Rush
40 1,022 18:45 — — ⚔ Tower Rush
33 836 9:00 24:33 —
32 812 10:32 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,640 4,164 1,445 225 11,474 12,440
5,675 2,872 1,370 0 9,917 10,237
2,400 2,810 955 200 6,365 7,587
2,200 1,904 50 450 4,604 5,387
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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