AoeStats
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African Clearing

510432481Analyzed
4v4 RM · 12h ago on Oct 1, 2026· 39m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Spanish · Brazil
1789
+8
🇨🇳 Maya · China
1634
+14
🇵🇹 Mongols · Portugal
1555
+18
🇨🇱 Huns · Chile
1533
+19
🇧🇷 Persians · Brazil
1681
-18
🇧🇷 Koreans · Brazil
1655
-17
🇧🇷 Burmese · Brazil
1647
-17
🇧🇷 Huns · Brazil
1398
-7
Player eAPM Actions Feudal Castle Imperial Opening
48 1,873 13:13 22:45 36:36 ⛏ Fast Castle
46 1,789 14:28 18:01 38:52 ⛏ Fast Castle
42 1,639 12:58 17:01 38:09 ⛏ Fast Castle
40 1,556 11:56 21:20 — ⚔ Scout Rush
35 1,363 12:30 16:33 36:17 ⛏ Fast Castle
34 1,324 12:28 18:26 — ⛏ Fast Castle
30 1,196 12:52 16:26 37:17 ⛏ Fast Castle
28 1,117 29:12 33:12 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,425 12,684 5,740 2,550 35,399 38,985
12,935 9,294 6,790 1,250 30,269 32,394
10,050 11,347 6,685 2,150 30,232 32,272
9,550 13,458 4,690 950 28,648 31,105
10,775 10,798 3,345 1,800 26,718 28,569
12,930 8,515 1,575 2,450 25,470 25,662
8,775 10,256 3,480 2,350 24,861 28,297
5,800 4,517 300 600 11,217 10,822
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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